Design Space Descriptions for Logical Generation of Content
نویسندگان
چکیده
This paper describes our research-in-progress into providing contentagnostic procedural content generation for computer games via answer set programming and a formal semantic description of the design space. Existing generative approaches are often closely coupled to a particular form of content and/or game, limiting opportunities for re-use — a dungeon level generator in one game is substantially different to a sci-fi weapon generator in another. We propose an approach involving a re-usable generator system that is able to produce and refine a model of any structured content from formal desired properties produced by designers. As an intermediate step towards this system for multi-purpose content generation we present initial work on generating content within a commercial game engine, using answer set programming to generate varied and challenging combat progressions for third-person action/combat games. By using semantic models as input for a content-agnostic generation system, we hope to provide more domaingeneral content generation.
منابع مشابه
آسیبشناسی برنامۀ درس طراحی در رشتۀ معماری منظر در ایران 1
The Landscape Architecture program in the educational and research system of Iran is no more than two decades old. As a professional discipline, its theoretical and practical grounds need to be developed to assist in training professionals and localization purposes. Also, training for design, as the core of the pedagogy and practice in landscape architecture, requires the broadening of concepts...
متن کاملSemantic Descriptions for Logical Content Generation
Human designers understand a range of potential purposes behind objects and configurations when creating content, which are only partially addressed in typical procedural content generation techniques. This paper describes our research into the provision and use of semantic information to guide logical solver-based content generation, in order to feasibly generate meaningful and valid content. ...
متن کاملInteractive Form-Generation in High-Performance Architecture Theory
Architecture as a designerly way of thinking and knowing is to interact with its environment. The manuscript is to speculate “interactive form-generation” based on high-performance architecture theory, and discuss the precursors and the potentials. The research aims to explore and determine the roots, aspects of interactive architecture as a part of performance-based design in contemporary arch...
متن کاملSaliency Cognition of Urban Monuments Based on Verbal Descriptions of Mental-Spatial Representations (Case Study: Urban Monuments in Qazvin)
Urban monuments encompass a wide range of architectural works either intentionally or unintentionally. These works are often salient due to their inherently explicit or hidden components and qualities in the urban context. Therefore, they affect the mental-spatial representations of the environment and make the city legible. However, the ambiguity of effective components often complicates their...
متن کاملMethodology of Description in Shaykh al – Ishraq
As an ontologist philosopher Shaykh al – Isharq believes in a heirarchegal being on the basis of which presents his classification of various descriptions. These descriptions are various both in terms of longitudinal and latitudinal. That is, for instance though his intative descriptions are at the latitude of his logical analytic descriptions, possesses itself a longitudinal order successiv...
متن کامل